Teammate C.A.M.P.s containing unlocked Shelters have a "Shelter" icon next to the standard C.A.M.P.Teammates may build in each other's instances.Shelter entrances may be placed inside other Shelters. Built-in "foundation" floors with standard snapping points.Control panel may be used to repair or scrap all objects.Death inside a Shelter doesn't drop a loot bag.Persistent interiors even after moving C.A.M.P.Relaxed object boundary/clipping restrictions.Objects can be placed without support (i.e.Instanced interior with increased budget independent from C.A.M.P.Shelters have the following unique features: A terminal at the Shelters Claim Center acts as an in-game help guide to various Shelter features. On the world map, the C.A.M.P.s of teammates with Shelters are marked with a small radiation icon. Certain types of objects are prohibited, and different shelter types may have different entrance designs. proper, having both their own build budget and special Vault-Tec themed decorations or house parts that can be only used in the Shelter. Shelters are instanced C.A.M.P.-like interiors with separate budgets and relaxed building rules, but also act as separate homes from the C.A.M.P. Jameson Grillo and Aaron Bradie were two of the scientists working on the project. They were advertised as homes of the future for ideal living in a post-apocalyptic world. If you build, say a workbench, in your camp and store it that workbench can't then be placed in the shelter.The purpose of the Shelters project was to produce unique interior expansions to homes. I should probably clarify the "its own storage" part too. Because one oops, that causes the shelter owner to become disconnected and whatever you dropped is gone forever. So do not use a shelter as a "safe space" to trade items. If you drop a bag of stuff on the floor and every player leaves the shelter, the shelter goes away, and the bag disappears. You cannot "store" things in a shelter that are not in a stash or display. This means no resource or food items can be built inside as the timers don't run when not loaded.Īdding on to this and bolding and underlining things. It also doesn't exist without a player inside. It will exist as built even if no camps have the entrance built. Originally posted by Mooman:The shelter is its own 'camp' that is only connected to your surface camps via the entrance.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |