![]() "Vampire Survivor's edge was their price, now doing something like that is completely unfeasible," he wrote. Necrosoft Games director Brandon Sheffield, meanwhile, has written a blog post entitled The Death of Unity, in which he uses the breakout success of Vampire Survivor as a key example of the impact on developers. (Thread) /hiNZTCRs6x- Tom Francis SeptemTo see this content please enable targeting cookies. ![]() ![]() "If this goes through, we'd delay content and features our players actually want to port our game elsewhere (as others are also considering)."ĭon't often weigh in on the clusterfuck of the day, but in case it needs saying: rug-pulling a new fee structure on devs is an astonishing scumbag move. "This would harm not only us, but fellow game studios of all budgets and sizes," it wrote. The statement concluded: "I fucking hate it here".Īmong Us developer Innersloth shared the post and added its own statement. "On behalf of the dev community, we're calling on Unity to reverse the latest in a string of shortsighted decisions that seem to prioritise shareholders over their product's actual users." Which is really something we'd rather not do. "If these changes aren't rolled back, we'll be heavily considering abandoning our wealth of Unity expertise we've accumulated over the years and starting from scratch in a new engine. "This decision puts us and countless other studios in a position where we might not be able to justify using Unity for our future titles," reads a statement on social media from AggroCrabGames, the developer behind the forthcoming Another Crab's Treasure. ![]() Manage cookie settings Newscast: Nintendo Switch 2 tech demos and potential launch titles discussed. To see this content please enable targeting cookies. ![]()
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